What's the first thing that pops into your head when you think of Lacoste? or Gap? or MTV? or Apple? Is Google amazing or evil? Is Wikipedia useful or inaccurate? We collectively think AOL sucks and Pumas are cool.
Brands want you to think of them in a certain way, but their image is not entirely controlled by the brand's creative or marketing department. The most amazing logo or slogan might be able to affect your perception slightly, but definitely not entirely.
A bad experience stays with you a lot longer than a pretty logo ever will.
Brand Tags is a cool little experiment on collective brand perception, giving some great insights as to what people really think of brands. Have fun!
May 13, 2008
Brand Tags: Lacoste = Preppy
April 21, 2008
Thinking Outside the Dykes
This morning I heard an interesting article on npr about a new architectural initiative to start building on top of water as a preemptive tactic to survive, and live with, climate change and rising sea levels.
You mean like that terrible Kevin Costner movie Waterworld?
Well, not exactly... The idea is that anything you can imagine (from houses, to islands, to skyscrapers, to entire communities) can be built on top of water. It all stemmed from the realization that rising sea levels will prove to be disastrous for most of the world’s most densely populated areas. Since this is something that will likely happen in our lifetime, some very innovative architects are now designing prototypes that will utilize the rising sea level as a building block, instead of fighting it to keep it out, as was traditionally done in the last century with dykes and pumps.
This outlandish and innovative idea is a combination of Dubai's insane desire to be the most architecturally impressive country in the world (they already have the most expensive, and I think ugliest, hotel, and largest indoor ski-slope), and the ambition of historically water-obsessed Dutch architects.
My question is, who owns water, how do you buy it, and who's selling?
April 01, 2008
A Very Disillusioned Philippe Starck
The german magazine Die Zeit recently published a very interesting interview with famous french designer Philippe Starck on the heels of his much quoted speech at the TED conference last year. In it he proclaims that his sort of design – is dead. Not only does he say it's dead, he actually feels ashamed for being a producer of materiality, and is pondering retirement for a life with more meaning.
For all young start-up designers out there, being Philippe Starck, or becoming the Philippe Starck of the 21st century sounds like a beautiful dream. He's famous, he's wealthy, his tastes are trusted and sought out, he's designed some of the most beautiful, interesting and simple objects. He's designed for Microsoft, Aprilia and Target. He's published, he's quoted, his speaking fees are astronomical... He's done it all.
But... Is that enough nowadays? We are now in the midst of a backlash against excessive and unnecessary design, and the interesting thing is that it is mostly coming from the design world itself. Designers are starting to realize that their jobs are, well, unnecessary. We are tired of ourselves. Tired of creating useless things that will pollute our planet, tired of selling lies so some giant company can become even richer. We're tired of intentionally confusing consumers, and purposefully distracting them with shiny colors, eye-candy and slogans.
Designers are looking for meaning. Designers are trying to make the word design less synonymous with websites and products, and more synonymous with innovation and ideas. Ideas that will help society, organize poorly designed experiences, inform consumers properly, and give the people the tools they need to create their own experiences.
If even Philippe Starck can't find meaning in his job anymore, it's time to re-think what design really means, and how we can use it for good.
March 19, 2008
When Big Corporations Have a Sense of Humor
HEMA, Hollands biggest department store, sells everything your house-hold can desire. From cups to umbrellas, to electronics –it's Hollands equivalent to a Wal-Mart, or K-Mart. The only difference is that HEMA has a sense of humor, and Wal-Mart and K-Mart obviously don't.
Wal-Mart has this incredibly predictable site, with a quite ridiculous tag line which promises: "Save money. Live Better." (??!!) Then of course there is the boring flash marquees with more of the same unimaginative copy and stock photography of "happy people" and the rip-off Apple mirror effect for their product photography. It's a fad Apple started, and sites like this were quick to copy (I'm sure Photoshop will come out with a quick mirror effect soon). To be honest Wal-Mart's site is really not even worth a rant, since the site is so unmemorable and ordinary.
That's not what this post is about though. This post is about HEMA's site, and what can happen when a company doesn't take itself too seriously, doesn't follow other site's fads, and ends up making the experience of going to their site a little more memorable.
Anyways... Go check it out!
March 18, 2008
Misdirection
Two interesting tests, I highly recommend you take:
(make sure you have the sound turned on for both)
After you're done with that one, go and check out your hearing with the Hørseltest.
Interesting results right? It's hard to get people to sit through an entire ad, or promo and actually have them pay attention. We're just not that interested in one sided communication (from the company to the consumer) anymore. We want it to be a dialogue, we want to participate, and these ads play into that exact desire.
These ads work because it promises to tell us something about ourselves. Though it's a bit of a bait and switch, people are drawn to things that are interactive and asks them to participate (let's see how aware I am, let's see how my hearing is).
Misdirection is something magicians use for entertainment value, psychologists use to understand how the brain works, and marketers can use to make you pay active attention in a world where most messages just ask for passive consumption.
February 19, 2008
Get Some!
On Valentine's Day there were people all around NYC handing out free condoms. They've been doing this for a couple of years now, and I didn't think much of it until I looked a little closer at the packaging and saw that it said "Get Some"...
Thanks to Yves Behar and his team for making me laugh on my morning commute... When copy just makes sense, AND makes you laugh, it makes the world a better place ;-)
February 14, 2008
Obama for Design!! (...or President)
Tuesday Obama surpassed Hillary in the amounts of delegates he's accrued, and everyone's now interested in the fact that he might actually stand a chance to take the democratic nomination.
I'm not a citizen, so I can't vote. I think they're both fine, and I'm fine with either of them winning, but from my perspective Obama has already won. Not because he is the better candidate, or because he will make a better president, or because his change campaign is sending positive and hopeful messages, he has already won because his campaign truly mastered the web with the cunning use of great design, great copy-writing, a deep understanding of social-networking tools, and an active participation on social-networking sites.
Hillary's website is terrible. The color scheme, is very, I don't know, blaah, washed-out, old, 1980's looking. Her homepage has a cheezy and boring cut-out photograph of her, and her icons feel outdated, like AOL designed them in 1999. There are hundreds of different font sizes, colors and typefaces, which makes the whole thing feel incredibly cluttered. I don't know where I am supposed to look first, since the grid is poorly designed, and the hierarchy in the site is way off.
One of the Art Directors at work walked over to my computer and we had a little chuckle over Hillary's site, and according to her it's pretty much Kerry's site from four years ago. I haven't been able to find Kerry's old site anywhere, not even a screenshot or anything, but if it is pretty much the same, well, then that's pretty cheap! With all that money they raised you would imagine they could've spent some of it on design.
Obama's site on the other hand literally feels like a breath of fresh air. A simple, elegant and consistent color palette. A nice quiet grid with consistent open padding, with all the tools and options off to the right (obviously a cue taken from blogs). It's soothing, it's clean, it's modern, it's pretty much everything he's trying to make you feel through his campaign.
You can tell his site was made by designers. Not just any designers, but good designers. His site has been extremely successful at branding his internet presence as young, modern, hip, and with-the-times.
Hillary's only presence on social-networking sites is MySpace, Facebook (there's also a anti-Hillary Facebook page which has more members than her actual Facebook page), YouTube, Flickr, and Eons. They way it's displayed on her site is incredibly unimaginative, and I dare you to count the amount of fonts below.
Obama on the other hand is pretty much on every social-networking site and tool you can think of (Facebook, MySpace, YouTube, Flickr, Digg, Twitter, Eventful, LinkedIn, BlackPlanet, Faithbase, Eons, Glee, MiGente, MyBatanga, AsianAve and DNC Partybuilder), and why not? Some people might say it's overkill, but these platforms can reach millions of voters faster than his own website ever could, and they are also easy to maintain and even easier to set-up.
2007 was THE year of Social-networking/Web 2.0 sites and tools, and his campaign managed to really take advantage of the trend. Just a great job, really.
My vote for worst site of a Presidential Hopeful? The site of Lanakila Washington, with Kucinich's royal mess as second worst, and Hillary's as third worst.
January 28, 2008
The Thousand Tomorrows Interview
Tom Klinkowstein and I were recently interviewed by Pantopicon about our "A day in the life of a networked designer’s smart things or a day in a designer’s networked smart things, 2030" project, where we tried to envision the role of a designer in the year 2030.
They asked some very interesting questions, which lead to a lively discussion about the future, technology, sustainability, smart things and design.
Here's one of the questions:
Nik at Pantopicon: When you mention ‘her desires are realized with the help of smart things’, I cannot help but remember the many discussions I used to have about the notion ’smart’. ‘Smart’ from an engineering stance (’I made a cool thing that can do a lot of cool, useful things’) is not necessarily ’smart’ from a socio-cultural, economic, ecological etc. point of view. e.g. taking away desires or fulfilling them instantly, making battery-driven toys, … All media, especially of the information and communication-related kind, they all have effects beyond their immediate context of ‘utility/usefulness’, patterns of life are changed, economies, politics, etc. There are positive but also negative impacts. For example, many people wonder about the robustness of our world, its resilience (one driver for more nature-inspired systems) as we become ever more dependent of technologies, others worry about societal change, social cohesion etc. How do you look at this? Did it influence your work? After all, as extensions of man, new technologies also mean new responsibilities.
Irene Pereyra: Depending on technologies is fine with me, providing it’s the right kind of technology, and it supports a sustainable lifestyle/cycle. It’s just a matter of re-thinking what technology means. A lot of designers today are moving in the right direction, asking the right questions. Green design for example is incredibly popular right now, and it feels like designers finally understand the responsibilities they have to society.
For me one of the most interesting ideas/developments is the idea that something can be made to be up-gradable, rather than discarded. If I look at my lifetime for example, the amount of gadgets (cell-phones, walk-man’s, disc-mans etc.) I have discarded is astronomical. Unfortunately, today’s economy relies heavily on this “buy-buy-buy, new-new-new” attitude, so the more interesting question to me is, if we actually do manage to move into a cradle-to-cradle society, where things are re-used, or upgraded, how will it be supported politically, and economically? We have the technology available, the idea is there, designers are working around the clock, but the powers that be haven’t figured out how to shape society’s needs and desires around a sustainable economy. Technology is miles ahead of politics right now, but then again, it usually is.
Tom Klinkowstein: I agree with Irene: technology, commerce and social constructs have all evolved at a breathtaking pace. Politics is still waiting for its Vinton Cerf.
Design and engineering inventions like smart things will not bring heaven on earth but we work in a profession of endless iteration and eventually will get rather close.
Read the full interview at Pantopicon's blog, A Thousand Tomorrows.
I like the New Rambo Poster ?!
Euhm... I'm confused...
I actually like the new Rambo film poster.
I still don't think I'll go see it though.
But it's a good poster.
It's a good poster?!
January 09, 2008
Persepolis (Go see it!)
Persepolis is an amazing animated film based on Marjane Satrapi's childhood in pre/post revolutionary Iran.
The books are amazing too and the movie really captures her story and illustration style beautifully... If the Oscars manage to get their shit together before the end of the writer's strike, don't be surprised to see this movie win some awards for animation.
Yeah it's in french, but I can't stress this enough... Go see it, go see it, go see it!
November 20, 2007
The Pratt Preview of "A Day in the Life of a Networked Designer's Smart Things or A Day in a Designer's Networked Smart Things, 2030"
Tom Klinkowstein and I have been working on this project for about 6 months now, and last Friday was the preview mini-opening of the project at Pratt. Which means, well... it's finished! The project was made for the Singapore International Design Festival and is about an imagined designer's day in the year 2030.
The diagram goes through her day and explains how she gets things done with the help of all her smart things.
We began with 4 presentations, Tom Klinkowstein spoke about "Experience Design", Leo Bonanni from the M.I.T Media Lab spoke about "Living Objects", Anthony Townsend from the Institute for the Future spoke about "Living Environments" and I spoke about "Blogs".
It was really a fascinating night about what the possibilities could be in the future of design.
November 08, 2007
Design it to Last
What kind of car do you drive? How long have you had it? 2 years, 5 years, 10 years? When you bought it did you need it, did you want it, did you love it?
How about now, do you still love it? Or are you contemplating buying a newer model, with more bells and whistles, the new streamlined design, and that nifty looking updated dash with the neat iPod hook-up?
And how many tape-decks, cd players, iPods, computers, and cell-phones have you owned in your lifetime? 10, 15, 100? Have you bought a new gadget this past year? I have, so you will have too probably.
If you answered yes to any of the questions above, don’t feel bad. It’s not your fault. Products are specifically designed to be replaceable. Even if we wanted to update our electronics, we’re not allowed. We’re meant to throw it away and fall in love with the latest version. It’s what keeps our current economy going. It’s also what’s polluting our environment, but we don’t care. We ship our waste to China anyway. Let them deal with it. Out of sight, out of mind.
Yes we all run after the latest fad and we all want new things. So let’s just accept it, and not rock the boat. It’s human nature after all.
Or is it? Well, not everyone seems to be running after the latest fad. Porsche owners certainly aren't, they are so in love with their cars they couldn’t even imagine getting rid of it.
I’ll give you a nice stat: 60% of all Porsches ever made are still on the road…
(Sixty Percent!!!!)
That probably makes Porsche the most sustainable car in the world. However, when most people think of sustainable design, the last thing that comes to mind are gadgets, cars and electronics. Sustainable design tends to conger up images of granola, woolen socks and whiny neo-hippies. But that’s not what sustainability is about at all. It’s really about designing something to last, or to be updatable, or to be re-used. To use a catchy-term, it’s about “cradle-to-cradle” design (great book btw).
I used to work in a place where they had transformed their colorful iMac to a very cool-looking aquarium, and a friend of mine has come up with awesome packaging that can be re-used in everyday life.
Anything really that is well designed, loved, timeless, and classic will not be discarded that quickly. It’s as simple as that.
And that might be the reason why 60% of all Porsches ever made are still on the road, and also why people have no problems throwing out their old ugly grey printers.
November 06, 2007
It's Alive! (Experience Design)

For months now, Tom Klinkowstein and I have been working on our "A Day In The Life of a Networked Designer's Smart Things" project, which will be shown at the Singapore International Design Festival in December. Before that, we're going to have an opening at Pratt... So if you're going to be in New York on the 16th, feel free to stop by for the opening of our project, at Pratt's Graduate Campus on 14th street (it's from 6pm-8pm). The event is free and so is the wine ;-)
The project is about "smart things" or "blogjects" or "spimes" and how a designer will interact with these in the year 2030.
Besides displaying the large print, Tom will have a short presentation on "Experience Design", I'll talk about "Blogs" and we have someone from the MIT Media Lab talk about "Living Objects" and someone from the Institute of the Future talk about "Living Environments".
Should be interesting!
November 05, 2007
Sufjan Stevens and the BQE

Went to see Sufjan Stevens' BQE suite at the BAM, and I was truly floored. The first hour of the show was an homage to New York's worst roadway, the BQE (the highway that connects Brooklyn to Queens), and the second half of the show was a rundown of his greatest hits which included "John Wayne Gacy, jr.", "Seven Swans", and of course "Chicago".
He'd been commissioned by the BAM (Brooklyn Academy of Music) to create this very ambitious musical/film piece, and it was basically a live soundtrack to some film he had shot on and around the BQE.
The three-screen film projection was pretty clever in a minimalist Philip Glass sort of way and the orchestra (which probably counted 30 people total) played along to the visuals seamlessly (as you would expect from Sufjan). The seriousness of the piece and music was off-set by this goofy gang of hoola-hoopers, which, according to the booklet that was handed out before the show, had to do with the fact that the wheel is a man-made object, and so according to Sufjan the hoola-hoop and the automobile are forever linked in the same laws of physics.
For the whole duration of the show I felt like I was in another world, some strange world that only exists on stage and only Sufjan Stevens could imagine. There were times where I was laughing out loud (he did some pretty funny "banter" in between the songs), pinching Geoff in amazement (when the hoola-hoopers first came out) and so touched I got goose-bumps and almost choked up (I still get the same strong emotional reaction from "John Wayne Gacy, jr.").
Not a bad way to spend a Friday night.
October 29, 2007
Vanity and Wikipedia
Holland is one of a handful of nations in Europe that still has a monarchy. Much like in the UK their private-lives, love-lives and antics are always front page news in the Dutch tabloids. Some people spend much of their day gossiping about their outfits, hairdos, the Queen's latest outrageous hats or the princes' wives/girlfriends... Pretty mundane and uninteresting things, and I've never been quite up to date on all the latest of it.
Until recently that is...
About 2 months ago the news broke that one of the prince's wife's Wikipedia article had been altered regarding the entry about her alleged affair with famous drug-lord Klaas Bruinsma before she married the prince. This had been in the Dutch media for a couple of years now, and she had always stated that though she knew Bruinsma, she never had an affair with him. A little while ago however the drug-lords old body-guard came forward to say that she had in fact been Bruinsma's girlfriend for a while in the late 80's.
Ok well who cares...
Well, not a lot of people did, that is, until it was discovered that her Wikipedia entry was actually altered from the Queen's own computer at the Royal Palace. The entry was changed from "she had given incomplete and false information about the duration and extent of her contacts with drug kingpin Klaas Bruinsma" to "she had given incomplete information about the duration and extent of her contacts with drug kingpin Klaas Bruinsma".
Leaving out the word "false".
The change was noticed when the WikiScanner was looking to verify the latest additions and alterations to its articles and actually managed to trace the IP address back to the Queen's computer at the Royal Palace.
So these two Royal idiots were attempting to change history on the computer of his mother , who happens to be the Queen of Holland, and actually got caught. How embarrassing, and stupid. The Dutch media and comedians had a field day with this of course.
I would imagine it's very tempting though, to alter your own Wikipedia entry for one reason or another, and in fact it has proven to be. Since the WikiScanner went online a couple of months ago, it has been used to uncover thousands of vanity revisions.
So... What would you like to scrub clean from your past?
October 17, 2007
Designing with Passion (for Jesus?)
As I was thumbing through css vault, (a depository for great looking sites that have xhtml/css compliant code) I noticed how a lot of the newly added sites were religious in nature, or even the sites of actual churches.
It's a new development I've noticed recently and at first glance I was a bit confused by it. I'm personally not religious at all, so css vault was really my first encounter with these sites.
After looking at the latest additions a little closer I came to the conclusion that there could only be 2 possible explanations for the recent rise in well-designed religiously-themed sites:
1) CSS vault is going religious.
2) Religious/Church sites are well designed.
If I assume css vault's only God is compliant code and good design, then the second reason must be true.
But why is this?
Do these sites have a lot of money? Probably. Do they need to attract/convert people? Of course. Are they looking for more "cult-like" followers? Sure. But isn't that true for most big "brands"?
I think so... and yet most big brands don't nearly have such neat looking sites.
So something else is happening here. Maybe it's that the designers who create these sites believe in the message a lot more than some web-agency in New York believes in let's say, Coca-Cola. I know from my personal experience that when I'm excited about a project, or message, I tend to put a lot more work and effort into it. Everybody knows that having a room full of designers who truly believe in the brand's message is a recipe for a winning design.
So... I did a little research on the web and found these guys, who are a religious bunch of designers, with pretty impressive resumes. Designers are people too after all, and some people happen to be religious... And I imagine that in any large church there must be at least one, maybe even more talented designers, who'd be happy to do some pro-bono work for something they believe in.
Anyways, see for yourself:
Revolution / Soul Purpose / Bethlehem Church / Generation Church / The City Church / Church Media
Pretty nice looking sites eh? I especially like the "Pastors Corner Blog"... They're so ahead of the curve, they've even gone web 2.0 now! Incredible...
October 15, 2007
Exploring Iceland
Geoff posted some of the pictures he took of our recent Iceland trip to his website, and I think they captured the mood of the country quite nicely...
Anyways, check them out here.
October 10, 2007
Death of a Logo
Have been working on a site re-design for at&t, and I was once again reminded of the fact that they changed their awesome, strong, iconic Saul Bass logo (popularly known as the deathstar) to this poorly designed 3D-looking (and not even in the right perspective!) photoshoppy version of the old logo, made by some genius or guru or brand specialist or whatever at Interbrand for a whole lot of money (you can read the reasoning behind the changes here).
Saul Bass is turning in his grave.
Anyways, normally I'm not that annoyed with these things (hey, at least it's not the Verizon logo, now THAT'S a monstrosity! Why can't someone redesign that?), but now that I actually have to work with the new logo, and have turned from passive observer to active user, I realize what an enormous pain in the neck it is to work with. The thing just looks awkward next to anything, on any background, in any size.
The Saul Bass version actually had multiple versions of the globe. The size, color and placement determined the version used, which gave every application of it the strongest possible graphic impact.
Anyways... When this switch happened about 2 years ago during the AT&T/Cingular/SBC merger, I was agast that they would even consider changing a logo which had a 98% recognition rate, (most companies would die for such a high recognition rate) and I was honestly expecting at&t to fail miserably because of it.
And so I waited.
But nothing happened... There was no public uproar, no riots, no protests, no retrieval demands, and so yet another classic logo went away quietly, just like Paul Rand's classic UPS logo had a couple of years earlier.
And AT&T? (...ahum, excuse me at&t, it's lowercase now...) Well, they're doing fine, dandy, never better actually, thanks for asking!
So what does this all mean... Does this mean that these days the logo really doesn't matter that much after all? Well... I think that's exactly what that means. So if you are still in the business of designing logos, or still paying a lot for a logo, you might want to take this story into consideration, and question where your time and money is going.
If Saul Bass' perfectly designed logo is replaceable and can't make a lasting impact on society, what makes you think yours can?
Fun Home
I've been obsessively reading and enjoying Alison Bechdel's latest book/graphic novel/memoir "Fun Home" these past couple of days and have really been captivated by the beautifully honest and funny story, the amazingly bleak and detailed illustrative style, and the incredibly relevant references to literature of books and plays I've enjoyed and read in the past (Camus, Miller, Wilde).
Hungry to find out more about the illustrations, I found this excerpt on Wikipedia which explains her incredibly pain-staking creative process:
"Bechdel wrote and illustrated Fun Home over the course of seven years. Her laborious artistic process made the task of illustration slow. She began each page by creating a framework in Adobe Illustrator, on which she placed the text and drew rough figures. She used extensive photo reference and, for many panels, posed for each human figure herself, using a digital camera to record her poses.
Bechdel also used photo reference for background elements. For example, to illustrate a panel depicting fireworks seen from a Greenwich Village rooftop on July 4, 1976, she used Google Images to find a photograph of the New York skyline taken from that particular building in that period. She also painstakingly copied by hand many family photographs, letters, local maps and excerpts from her own childhood journal, incorporating these images into her narrative.
After using the reference material to draw a tight framework for the page, Bechdel copied the line art illustration onto plate finish Bristol board for the final inked page, which she then scanned into her computer.
The gray-green ink wash for each page was drawn on a separate page of watercolor paper, and combined with the inked image using Photoshop. Bechdel chose the greenish wash color for its flexibility, and because it had "a bleak, elegiac quality" which suited the subject matter.Bechdel attributes this detailed creative process to her "barely controlled obsessive-compulsive disorder"."
After reading that, I appreciated it even more. It's been out for about a year now, so it's really nothing new, but if you ever come across it in a bookstore or library, pick it up and see if you get dragged into the Bechdel's family drama as much as I did...
October 09, 2007
DieSpace
After an amazing trip to Iceland this summer, we hopped over to Amsterdam for some time with my friends and family, spending our days biking around, drinking Grolsch, eating, going out and having coffee. This is what I do about once a year to decompress, and it's the only time I truly get to relax and not have to worry about a thing.
...don't mean to bore you but hence the silence :-)
After Geoff had gone back to New York a friend of mine dragged me to a play (I have to admit I'm not the greatest fan of theatre), and to my surprise, I had a great time, and I honestly can't remember the last time I enjoyed live theatre that much.
The play was called "DieSpace" and it was about a virtual community, much like MySpace, but for the dead. The idea was to "capture" as much of someone's personality, likes and dislikes as possible, so that once the person was dead, their friends and family members would still have a community where they and the dead person would belong to.
Remember all those 80's movies? Where the rich uncle/father/grandfather dies and makes a video-tape telling everyone what they did and did not inherit? Kind of like that, but updated for the year 2007 and a whole lot more in depth.
Their reasoning behind the need for this type of a community is actually pretty true, the (as they called it) "greyification" of society (or in reality, what will happen when all the baby-boomers will retire). They figured there needs to be a community for those people as well, and not just for the last phase of their lives, but also for any desired time after that (for a small fee of course). According to them it's a huge hole in the market.
I thought the idea was awesome, funny and outrageous, mostly because of the concept, but also because of the on the fly high-tech, laptop audience participation and live music.
It's interesting to see that this type of Web 2.0 stuff, which is a fairly new technology, has actually made such a huge impact on society that there seems to be a need and desire to parody it, and not from within the medium itself, but from the most unlikeliest of sources, the old and traditional medium of live theatre.
So... What do you want to be when you're dead?
September 17, 2007
The 'Ole Way vs. Web 2.0
How have some things changed in our profession since 2000? Since the dot-com era, since the bubble burst, in this new age of web 2.0?
How we use the web and its services is completely different now. We have blogs, communities, and completely new and dynamic ways to create websites, but not everybody is caught up yet.
Are you up to speed or still living in the year 2000?
Of all the things listed to the right, the one thing I haven’t been able to get into is Facebook. To me I just don’t really see the point. I had a MySpace profile years ago but committed MySpace-Suicide a couple of months later after being highly frustrated of all the “How are You?” nonsense messages my friends were leaving all the time.
Don’t really care what your favorite color is, or what annoying song you might have instantaneously play when I get to your page. I also don’t care about your band or the fact that having 8,000 friends somehow makes you feel more popular.
You want to write to me? If you know me just send me an email, the whole world doesn’t need to know about our correspondence.
Facebook however did seem more promising to me there for a second. Once they opened up their platform to non-students (you needed a .edu email address to sign up before) it was really amazing how many professionals (read adults) started to use it as a networking tool. Almost everyone I know now has a Facebook profile.
But here’s the annoying thing about Facebook, without being a member you can’t even look at someone’s profile. When people email me to tell me they just posted some interesting information or graphic on their Facebook page, I can’t even get to it, unless I well… euhm… sign up with Facebook.
No Facebook! I don’t want to be a member, I don’t care how “highly” exclusive your little club is, I just want to be able to see someone’s profile who actually is a member.
So forget it Facebook! Stop trying! You’re not cornering me into signing up! You’re not! Aaaahh!
September 10, 2007
Do it Yourself!
For a while now I've been really entertained by the Manhattan Mini Storage ads in the NY subway. Entertained in the old school traditional advertising sort of way. At first glance there's nothing ground-breaking about them, and the design of them is actually pretty horrible, but they're just these great conceptual funny ads I always look forward to seeing every time I get into the subway.
The latest addition to the set is a poster where they encourage you to go to their website and vote on the ads (or let them know if you prefer ads with hard cold facts), and you can even upload your own versions of the ad if you think you can do it better. If they like them, they'll put them up.
Now that's pretty groundbreaking.
Why? Well, because usually all Art Direction, Copy Writing and Design is done by some expensive ad agency on Madison Avenue for a whole lot of money. But a lot of companies and people are now giving the consumer the power to be part of their brand's experience, first hand.
Music artists have been doing this for a while now, Beck let his fans create his latest album cover and Modest Mouse encouraged film makers to create entries for their music video. In a way, what Converse, Nike and Reebok are doing with letting people design their own shoes is also part of this overall movement.
So do we have total control? No. When you look closer there is still some control from the creative department of the artist or brand. Modest Mouse supplied video footage of the band in front of a green screen, and Converse, Nike and Reebok have set the basic template for you to only really determine materials and colors.
So what you're getting is the basic building blocks for you to do whatever you wish with. Facilitating non-designers to design is the name of the game these days.
It's Legos for adults basically.
August 29, 2007
Smarter Design Choices for the Environment
Okay so sustainability is totally hip right now. Everyone cares about the environment. Green is the new black. Al Gore's film was the most watched documentary ever. Yes, yes, yes and yes, but what can designers do to help the environment?
Not many designers know how to properly design with the environment in mind, and us designers are some of the world's greatest polluters. Packaging, printing, recycling, paper-making, inks, foil stamping, binding... All this and more is what we are putting out there in terms of energy (ab)use. According to the Environment Protection Agency, as much as a third of the developing world's non-industrial solid waste streams consists of packaging.
There are some myths out there that the energy needed to recycle minimizes any savings in the use of recycled papers versus virgin paper (paper directly from trees), but by using recycled papers there is less energy consumption, fewer greenhouse gases, less waste paper and less solid waste.
So designers. What can we do? Turns out we can do a lot. Here are some ideas.
Plan ahead
- Consider 100% PCW uncoated paper, or elemental chlorine free or totally chlorine free paper.
- For long shelf life, choose a paper that meets the American National Standards Institute standards for product longevity.
- Plan ahead to avoid air shipping, and use targeted, updated mailing lists.
- If designing packaging, design it to last, can it be used for something else?
- Design packaging closest to the product's size, and at a most efficient size for shipping. As much as 50% of packaging waste is from the outer packaging that the consumer will never see.
Production
- Use the fewest materials necessary to be effective.
- Consider standard paper sizes to maximize positioning and bleeds (4up? 6up?).
- Design with multipurpose use in mind (can an invitation also be self-mailer?).
- If the printed piece isn't reusable, ensure that it is recyclable.
- Use digital photography when possible.
- Use PDF digital proofs instead of paper printouts.
Inks & Finishing
- Consider vegetable-based inks.
- Use fewer ink colors, consider 2 color jobs over 4 color jobs (less inks are also cheaper for the client, and can have amazing graphic impact).
- Consider less ink coverage.
- Avoid metallic and fluorescent inks when possible.
- Consider using aqueous varnishes and coatings instead of UV coatings and laminates.
- Consider alternatives to foil stamping.
- Consider water-based glues.
Printing
- Choose an FSC-certified printer.
- Consider filmless and plateless digital printing for small runs over off-set printing.
- Send artwork to printer electronically.
Then lastly there is that old myth that recycled papers always look, well, recycled, and that 2 color jobs miss out on the graphic impact. I couldn't disagree more. Here's a self-mailer I designed that was printed on recycled paper and made by only using 2 inks (purple and black).
Can you tell it was designed with the environment in mind?

(for more ideas on eco-friendly print download monadnock paper mills' pdf)
August 28, 2007
The Traveling Transumer
I recently read a marketing article on trendwatching where they defined transumers (experience driven consumers) as the following:
"TRANSUMERS are consumers driven by experiences instead of the ‘fixed’, by entertainment, by discovery, by fighting boredom, who increasingly live a transient lifestyle, freeing themselves from the hassles of permanent ownership and possessions. The fixed is replaced by an obsession with the here and now, an ever-shorter satisfaction span, and a lust to collect as many experiences and stories as possible. Hey, the past is, well, over, and the future is uncertain, so all that remains is the present, living for the 'now'."
Though I hate these catchy marketing terms (Transumer makes me think of Optimus Prime),
I would say that by that definition I am definitely a transumer.
While underway to Portland, OR it struck me once again what a horrible experience being at an airport can be. A little while ago a friend of mine sent me one of those cutesy questionnaires
(the famous Marcel Proust one) where they ask you pretty mundane questions meant to kill the boredom in the days before radio or TV, and one of the questions was "what I hate most".
I wrote down "being at the airport".
When you travel within the US and you have a lay-over at a small airport, and you are lucky enough to get a table at one of those horrible chain restaurants like Chili's or something, you usually still have too much time to kill afterwards so you then end up browsing uninteresting magazines while buying overpriced skittles, or if that's not your thing your only other option is to wait in those uncomfortable chairs by the gate and pay more than you would pay anywhere else to connect your laptop to their wireless network. And what is up with the lighting at those places? Instant headache.
Anyways. Those are pretty crappy options I'd say.
Some airports are like jails where your entire experience is mapped out, and your choices are extremely limited. If in our experience economy, the temporary, the transient, is what's being valued, the next logical step is to fix that.
It's not all bad though. Some airports have been very pro-active in changing their environments for a more positive tailor made experience.
Retail stores realized the importance of a properly designed environment a long time ago (think Nike Town or the Apple Store) and the bigger European airports have finally taken their cues and some of them now have Spa's, Gyms and extensive shopping opportunities.
And yes, people do tend to spend more money then so it is also good for the bottom line.
Schiphol Airport (Holland), which I think is always a pleasure, has a new device called Fuel for Travel which allows you to download travel guides, music, audio books, tv shows etc. to your portable digital device for the same price you would pay at most online stores. They also have a new service called "say yes and go" where you can get married in between flights. A little bizarre, but whatever floats your boat I guess. Now if they can get some movie theaters and museums in there I'd be pretty satisfied.
The point is, we don't have to suffer through badly designed experiences. If with a little thought, effort and design airports can be made more enjoyable, imagine what the possibilities would be with the really terrible experiences like hospitals, banks and DMV's...
One last note:
We flew Delta (whose latest ad campaigned promised a whole lot of change - centered around you!), but in reality there was no change at all. Actually I think the experience of flying Delta was actually worse than what I remembered it to be.
August 07, 2007
Virtual Floor Planner
A couple of weeks ago I went to a friend’s housewarming party on the Upper East Side, and as we all got a tour of her tiny apartment she jokingly showed us how her new bed frame doesn’t allow her to close her bedroom door anymore. We stood there pretty amused as we tried to think of any other possible way for her to fit her IKEA bed-frame in her tiny bedroom.
She said she’d measured it three times before heading over to IKEA-hell and was convinced it would fit… well… until the whole thing was assembled, and it almost did fit, but almost is not quite good enough in New York City apartments. Turns out she hadn’t taken the radiator into consideration, and she was now contemplating installing a sliding door.
A little while later I ran across this new site called Floor Planner (another great addition to the “Do it Yourself” movement in design) which is an interactive floor planner that allows you to organize a plethora of furniture, textures and appliances in a virtual space (you add the measurements yourself) not unlike most interior decorator software.
It’s AutoCAD for the masses basically.
You can get one try for free (it’s pretty fun) and otherwise I think it’s very reasonably priced. How neat, next move I might be decorating my apartment in the virtual world.
August 06, 2007
A Multi-Sensory Experience
Obviously the web offers a great platform for telling a story, and in the past this was usually done in a very linear way. There was only one way to view information, and really no way to interact with any of the content.
“Interaction Design” in the past only referred to having the user move through the content on the entire site from an information architecture point of view, but didn’t allow any actual interactions or choices within the article or posting.
Now the options are endless. The way we tell stories on-line have become more non-linear, and now allow the user to view the content in any way they choose. Previously static stories (news articles etc.) are now able to offer alternate ways to engage with through streaming web-cam, animation, feedback, comments, sound, video etc.
You prefer reading your information? This is possible. Are you more of a visual thinker? Check out the video. Care to listen to the content while working? Stream the audio. Wonder what other people are thinking? Read the comments.
Web design is moving into a realm where we have to think of all the possible senses, all the possible preferences, all the differences of all the different users, and it’s slowly becoming the most tailor-made experience you can have with a product, brand or service.
This is exciting stuff…
With the up and coming of blogs as a legitimate source for information, Web 2.0, social network sites, and the prevalence of broadband, what “interaction design” means is changing. Web designers are now designing less in the traditional sense (sure we’re still interested in type, color and layout, but it doesn’t end there anymore), and we are now focusing more on designing highly personalized experiences.
Today’s web designers are looking at the whole thing more holistically. Before any design even starts we are now interested in telling a compelling story, and creating a memorable experience. The whole focus has become much more user-centered.
We listen first, and design later…
When you enable your users to choose their own path through your content, and allow them to have a highly interactive and personalized experience you can make them feel less like a faceless user and more like a human being, which sometimes we forget that the users accessing our sites, are well… euhm, actual people.
Good human-centered design is now not only simplicity, support, clarity, encouragement, satisfaction and accessibility, it's also about creating a platform for a highly personalized experience. Allowing the user control of your content is a great way to create affinity and foster positive attitudes towards your brand, company, product or service.
July 24, 2007
The Wonderful Marriage of XHTML and CSS
This past month I was asked twice by clients why they should adopt Web Standards for their new sites. Well, here’s what I told them…
Web Standards deals with making your site accessible for everyone, including people with disabilities. It also makes it easier for search engines to find your site and to degrade gracefully to a PDA. But most importantly, it separates your formatting (CSS) from your structure (XHTML).
Why use XHTML? Because it’s the mark-up language that married HTML and XML, and is the latest mark-up language that is set as standard by the W3C (They are like the web-police trying to create standards for the web). The reason XHTML degrades better to a PDA, is because it allows you to organize your structure in the way of what the "actual" information hierarchy is (what text comes first, second, what are the headlines, etc.) that way even when all the style-sheets and images fall away you can still read the information as it was meant to be read on the current PDA's.
Why use CSS? Because it’s ALL the styling information for your website (colors, typography, layout, imagery etc.). The advantage of keeping your style-sheet separate from you structure is, if you change one instance in the CSS (let's say you want all body type throughout the entire site to be red now), you can do so by changing it in the CSS document alone, where in the past, you would have to change that in every single page.
Bottom line? Less time spent making updates = Less money you have to spend.
Personally, I am not a big fan of many Flash sites, very often it’s overused and the motion gets to be annoying after a while quite frankly. Doesn’t mean there’s no place for Flash, if you have a highly interactive site like Color in Motion, it can be absolutely amazing. If you are not asking your user for any interaction however, it just takes too long to load, has bad looking typography, is hard to update, is hard to find by search engines, and not to mention impossible to degrade to a PDA.
Here are some other arguments for using web standards (via Aarron Walter):
- By keeping your formatting (CSS) separated from structure (XHTML), you will use less code, which makes your site download faster. Your external CSS files will also cache in the browser’s temporary memory so the code doesn’t have to download each time a page is viewed.
- Maintenance times are less by building sites without nested tables, which can be a nightmare to try to modify. Changes can be made site-wide in a design by modifying one external style sheet, saving time and money.
- Following Web Standards improves proper cross-browser display, and helps ensure that a site is forward compatible with future browsers
- Any contract work with the US government, needs to be Section 508
July 19, 2007
The New geoffreyparacka.com
Just finished up designing Geoff's new site, and it turned out pretty nice. We had some issues trying to get his films in a semi-decent format/size for the web but after reading a couple of on-line forums we managed to figure it out. We compressed them from Final Cut Pro to 15fps, made them half size, and saved them as .mp4
The quality is obviously not as good as when you see them in 16mm, but it's pretty much as good as it gets for the web.
Anyways, take a wander...
July 15, 2007
The Future of Experience Design
Tom Klinkowstein and I have been working on a very interesting project about a day in the life of a designer in the year 2030. We have been wr